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Raiju
The Raiju is a special edition Electronic Attack Ship, introduced as one of the prize ships of Alliance Tournament XVII, alongside the Laelaps. A total of 140 ships were given out, distributed among the top 16 teams of AT XVII. With six mid slots, the Raiju has the most mid slots of any frigate. In addition, it has a 15% EM shield resistance bonus on top of Caldari Tech II natural resistances for reasons unknown.
In Japanese mythology, the Raijuu (雷獣, "thunder beast") is a doglike creature with a body made of lightning. "Raijuu" should not be confused with the slang term riajuu (リア充), "normal, socially-successful person", a word with no particular relevance to EVE.
Skill Bonuses:
Electronic Attack Ships bonuses (per skill level)
20% bonus to Warp Scrambler and Warp disruptor optimal range
10% reduction in Warp Scrambler and Warp Disruptor activation cost
Gallente Frigate bonuses (per skill level):
10% bonus to Remote Senor Dampener effectiveness
15% reduction in Remote Sensor Dampener activation cost
Caldari Frigate bonuses (per skill level):
25% bonus to missile damage Role Bonus
25% penalty to missile flight time
200% bonus to missile velocity
Armor Resistances EM electromagnetic resistance 50
THR thermal resistance 86.25
KIN kinetic resistance 62.50
EXP explosive resistance 10
Rigrigs 3 small Calibration 400
Navigation
Max Velocitymax. velocity440 m/sec Inertia
Modifierinertia modifier (agility)
3.1 Warp Speedinertia modifier (agility)
5.5 AU/s Base Time to Warpbase time to warp4.21 swhat's this?
Targeting
Max Tgt. Rangemax targeting range 70.00 km
Max Locked Targetsmax locked targets 7
Gravimetric SensorGravimetric sensor strength 13 points Sig.
Radiussignature radius 32 m
Scan Res.scan resolution 650 mm
Structure
Structure Hitpoints 560
HP Massship mass 987,000 kg
Volumeship volume 27,289 m³
Cargo Capacitycargo capacity 220 m³
Shields
Shield Capacityshield hitpoints 850
HP Shield Resistances
EM electromagnetic resistance 15
THR thermal resistance 80
KIN kinetic resistance 70
EXP explosive resistance 50
Gallery
The Factions
The Minmatar tribes evolved their own traditions over time, but limited communications between them ensured a few basic similarities in their social structure. One of these is the pyramid structure of the tribe: each tribe has a number of family clans, which are then further divided into sub-clans based on occupation, geographical location and other traits (this is different between the tribes even if the overall structure is the same).
For more information click on the logo icon above.
The Gallente Federation was founded a little over 300 years ago. At that time the Federation consisted of 17 sectors or districts and four races. A district is a group of solar systems (of various sizes). The number of districts has steadily increased through the ages and now stands at 62.
For more information click on the logo icon above.
Before the founding of the state, the Caldari were not a singular entity. Like their Gallente neighbors, they were composed of different races on different continents across Caldari Prime, although the bulk of the population was located on the Tikiona continent. Tikiona was united between AD 17453 and AD 20988 under the Raata Empire, with existing ethnicities at the time organized into political entities in the form of houses
For more information click on the logo icon above.
The Amarr were the first of the races in New Eden to re-discover interstellar travel technology, including jump gate tech. After accomplishing this, more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarr.
For more information click on the logo icon above.